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From the depths map
From the depths map











from the depths map

These devices can be combined to create complex machines and huge active vehicles, from aircraft and tanks, to submarines, to spacecraft and, well, whatever you can reasonably imagine. Those blocks can be joined to create sensors, actuators, and other devices. Imagine a colossal, LEGO set, with vast array of blocks, each of which has different capabilities and can be transformed into different shapes. That doesn’t come remotely close to capturing the scale, the depth, the complexity, or the sheer creative opportunities the game offers. The press release announcing that From the Depths is leaving early access describes it as:Ī game where you create vehicles from voxel blocks, create multiblock systems such as missile and cannon systems, design AI’s and pit your creations against each other in a designer or campaign setting. Seven years may seem like a protracted development period, but given that Nick was initially working alone, From the Depths is his first game and that the game could be fairly described as ‘staggeringly complex’, the timescale actually sounds pretty reasonable. The Output Depth Features parameter is the location in which the new output feature class will be generated.Starting as a one-man labour of love, created by former defence engineer, Nick Smart, the game started life as a personal project, but grew to pull in fans – and then developers – from around the world.įrom The Depths has been in early access on Steam for the last seven years, where it’s generated over 300,000 downloads, and has a 9/10 star rating with ‘Very Positive’ reviews. You can use the Create Feature Class tool to create a new feature class to store a clipping feature. If Clipping Features is a path to a feature class, that feature class must contain one polygon. This can be a single selected feature or a feature layer with a definition query that references one feature.

from the depths map

The Clipping Features parameter requires one feature. You create and save BIS models in the Compose Surface window in ArcGIS for Maritime: Bathymetry. The BIS Model parameter consists of a mosaic dataset, attributes, display order, and sorting rules. Use this tool to create data for use with the Depths To ASCII tool. Point spacing of extracted depth features will be in the planar distance of the input spatial reference.ĭepths represent a measurement of the vertical distance from a given water level to the seafloor.

from the depths map

Depth features are points sampled from an interpolated raster surface.

from the depths map

Extracts depth point features from a surface created within the Compose Surface window in ArcGIS for Maritime: Bathymetry.













From the depths map